She runs through the darkened forest with wild abandon. Tree branches slash her face as twigs snap savagely against her ankles, fleeing with hardly a glance towards the ground. Her lungs burn. Her eyes piercingly sting with each tear ripped out by the wind. As she falls to the ground, she wishes with all her might that things would end differently…
In its own corner of the world, a small island village quietly waits for the world to remember – or perhaps, forget – that it exists. A once bustling tourist location, it is all but deserted of visitors from far off lands; only leaving its dwindling number of citizens to carry on its legacy. This is a town that lives forever by its olden ways: there is no true government, simply two rich and powerful families that rule over the town from their far off estates in the forest; there is also no hospital, simply family doctors who tend the ill and injured. The town is peaceful; it’s residents content with life…
However, when young girls begin showing up mutilated and murdered, the townsfolk hardly know how to handle the situation. With peace shattered and an unknown killer residing in the area, it can be hard to know who to even turn to. But when those we love are brutally taken from us, it tends to strike vengeance and determination into our very core.
…Nanami didn’t deserve to die…
Notch – The Innocent LunA: Eclipsed SinnerS is a supernatural murder mystery Visual Novel developed by Angels Blue Digital Entertaiment and DEZ Studio. The player takes on the roll of the main protagonist: a young man seeking to save the girl he loves after she is slain in cold blood. He sets out to speak with the two ruling families about the murders but uncovers a much deeper rooted cause than anyone could have ever anticipated – mass killings, abusive relationships, families ripped apart, torture, lies, forbidden resurrection, alternate dimensions, pacts with devils and the enslavement of gods.
To begin with, the story is beautiful, sad and captivating from the basic premise surrounding the main character and Nanami to all of the additional characters met that weave such integral pieces to the tale. The masters of each ruling family try to recover from the murder of their households all the while grasping tightly to dark secrets from nearly twenty years past. Meanwhile, the protagonist comes across numerous intriguing personalities on his journey to save Nanami: the caring and mysterious maid, Hitomi, who works for one of the ruling families; Rika, a dainty mute girl in a tragically abusive relationship; Saki, another almost-victim of the brutal killer; and Misa, a mysterious lolita-esque girl with abilities to traverse dimensions. Throughout the title, in learning their stories they both add greatly to the overall atmosphere as well as create a unique diversity whilst moving the main story along. It draws the player in quickly and does a fairly good job of holding their attention despite one of the game’s main flaws.
Aesthetically, the game provides a beautiful mixture of art and music styles. From anime/manga style drawings of the female characters to almost pastel sketches and water colors; the drastic contrast presents a beautiful landscape in which the story is portrayed. Oftentimes a picture can be worth so much more than words and it certainly rings true in this case. Additionally adding to the landscape would be the soundtrack. Made up of serenading piano arrangements, soft melancholic vocal tracks and even epic rock anthems (a la boss music) provide a near perfect backdrop for a majority of the scenes throughout the game.
Unfortunately, there is one jarringly disruptive feature that nearly destroys all other beacons of recommendation: the writing. It is understood that translation can sometimes be attributed to sentences being a little off or seemingly simple, but this goes beyond that. Simple wording and sentences can be easily excused; however, it is the unnecessary repetition that is truly insanity inducing. After a few hours of playing the game, the writing became so frustrating that I found myself simply tapping the Enter key non-stop and skimming the lines as they quickly went by. The story is phenomenal, but I understood what was meant the first time it was said…the additional 15 statements trying to explain and send the sentiment home were just overkill. It demonstrates that its fast forward feature simply could never be fast enough. Take for example the following excerpt (keep in mind, this is but a mild example):
“I tried to stay alive…I didn’t surrender in the face of brutal tortures…But you didn’t come to see me…I was waiting for an impossible dream…”
“Don’t cry…I live to atone for my sin…Now I have redeemed my sin…I don’t expect you to forgive me…I am unworthy of being forgiven…I hope you can have a happy life from now on…I am going to die…but you can still enjoy your life in this world…I don’t expect your forgiveness. I just want my inner world to regain peace…I am going to say goodbye to you…I don’t regret trading my life for yours. I can have a chance to say sorry to you..I finally did this…Promise me you’ll have a good life…”
…and this goes on, even still.
Aside from that glaringly (oftentimes obnoxious) detail, Notch – The Innocent LunA: Eclipsed SinnerS is a game that will entrance and mystify. You will truly be drawn in by the art, music and story and yearn to find out more – if you can slog through the endless streams of unnecessary text. Should you decide to give this one a try, the 14 endings that, despite their differences, remain curiously connected will offer plenty of replay value. It is a story that will stay with you – at least in part – long after it is through.
Will the killer be brought to justice or remain free?
Will you be able to save anyone?
Will you be able to save yourself?
I hope someday you will forgive me.