Tag Archive: story


If you could go back and change something, would you do it?

Would you risk everything for simply a chance?

Is that truly your wish?

amnesia wall

What could be more difficult than waking up into a world where nothing makes sense? Your work, your school, your friends, your interests, your dreams – why can’t you remember? It seems like there is something you should not have forgotten, no matter what happened. What…or who…could it be?

Opening your eyes for the first time you come across a strange looking boy with horns – a spirit named Orion. Barely remembering your own name, Orion explains that he accidentally crashed into you – literally – and fused with your subconscious, knocking your memories and personality to the winds while doing so. How unfortunate, but luckily he vows to stay with you until your memories can be found and returned. Now, where to start ~

amnesia memories orion

Amnesia: Memories by Otomate and Idea Factory is a beautiful visual novel in which a young girl, the player, returns to her life after an uncanny turn of events and attempts to recover everything about herself that she lost. Reliving the month of August within 5 different timelines – the places remain the same and so do the people around her – but not everything is just as it used to be.

Although waking up with amnesia is certainly terrifying, staying locked inside is probably the worst possible scenario: no outward stimulation means no chance of triggering a memory returning. Only once these precious significant memories are recovered can Orion finally be separated from you and you can begin to live your life as you used to.

amnesia memories suits

Your apartment, your work, the hospital, the theater, the park – these are all places that mean so much to you for various reasons both past and future, yet they always remain static; it is the people you surround yourself with that have the biggest impact, and also provide the biggest danger. There is Shin (the harsh but caring suit of hearts) and Toma (the protective suit of diamonds) that have been your closest friends since childhood; Ikki (the compassionate playboy suit of spades) and Kent (the methodical suit of clubs) who you know from work and school; there is Sawa, who one of your best friends, and Mine who is a younger co-worker and occasionally a friendly rival; then of course there is the manager of your work, Waka, who has unique quirks of his own (military style run maid cafe? Sure, why not). Last but not least there is one other individual (the joker) – his appearances are rare and usually veiled in mystery, yet he almost seems the most important…but why?

amnesia memories others

So you must relive and relearn life as you once knew it five times over; but fear not, although the faces and locations remain familiar, the events that occur within each story arc vastly differ and are never easily overcome.

Each of the five arcs hold numerous bad endings, a normal ending and a good ending; which although may seem like a lot (26 endings in total) they truly leave you with a thorough understanding of everything around you. Initially, the first four arcs (heart, spade, diamond and club) may be played in any order; once completed, the final arc (joker) may be played. After viewing all the other stories, the final arc is almost a culmination of aspects the other four possess and represents the place where you truly belong.

amnesia memories heroine

Amnesia: Memories is truly a captivating experience and never seems like you are simply reading the same things over and over again. How you react and the answers you give to those around you can make a huge difference and change how the story plays out in drastic ways. Attempting to hide your amnesia but poorly masking it may lead others to become suspicious of you or even acting so off course to how you used did (which who really knows how that was until someone tells you) may become a good or a bad thing. However, even though you go to and from your apartment and work so often throughout the month, don’t think for a second that it is just an average slice-of-life playthrough. Each route holds its own suspense and in each one there are attempts on your life through various forms of dangers and harassment. Perhaps it is a jealous fan club that wishes you harm for dating their obsession or maybe it is being pushed by an unknown source into an oncoming train or traffic. Orion and those around you try to help as much as possible, but it is never easy to know the future or react fast enough when the time comes.

amnesia memories group

You may think this sounds familiar, and perhaps it is; there is an anime of the same name that follows a similar premise (If you’d like to see my review of that, click Here). However, the downfalls of the anime are almost entirely replaced within the visual novel on so many fronts. For one, the visual novel requires self insertment meaning that you, the player, become the protagonist/heroine and you decide what is going to happen and how to answer; in an anime, the viewer has no input and therefore the heroine became a blank slate with no memories, no personality, no brain (or so it would seem) and was simply frustrating to watch at times. The VN also is able to place far more detail into the story – almost akin to how reading a book and watching a movie based on the book will be similar, but not the same. The VN explains that it was her personality as well as her memories that were pushed out by Orion fusing with her and it also goes into far more aspects of the other characters that simply could not be conveyed in a 12 episode series adaption.

An aspect of the anime that did transfer over from the VN would be the exquisite art style and the beautiful soundtrack. From the ornate and detailed outfits and look of all the characters to their multifaceted eyes, the art style is mesmerizing. The music adds its own opening and closing themes and the instrumental backgrounds that accompany the scenes simply meld perfectly – from gentle, unknown melodies to beautiful piano arrangements to suspenseful rhythms which all somehow never take away from what it actually happening on screen. The voice acting is also superb and really brings the characters to life no matter what change of atmosphere may occur.

amnesia memories shin

One thing that caught me off guard in a good way was how consistent the story remained in its finest details. Many games that have multiple endings will change them drastically and leave you wondering which is truly the correct ending – which one really adds up all the details and makes sense 100% and which ones don’t quite fit right. Within each arc there are 4-5 different endings, yet the story never deviates from its ultimate path. For example, in the heart world you are pushed off a cliff by someone and wake up in the hospital. Shin is suspected of having done so but was let off after many interrogations and your own support to the police claiming that he did not do it. As the story goes on and you, as well as everyone who was present that night, go back to investigate the incident the paths begin to diverge. However, even though all of the endings come to vastly different finales, the culprit who pushed you remains the same…although that may not necessarily be the same person who kills you or attempts to interfere or otherwise. On a larger scale, even throughout viewing the stories of the other worlds so many things remain the same. Each characters personalities never falter even if their type of relationship with you changes, who they are friends with, who you are friends with, the types of dangers and atmosphere at present – they all exist in all of the worlds, it is how they affect you and what you are involved with that changes the outcome.

In the end, Amnesia: Memories is a romance and mystery visual novel with dabbles of supernatural (I mean, you are fused with a spirit after all). I suppose something that should be explained for those who may not know is what a visual novel actually is: it is an interactive fiction game usually using anime style art and still images. For anyone who may have only seen the anime or is interested in this series, I would highly suggest playing the visual novel. It is not a game for everyone, but if it is you will certainly not regret it. Give it some time and let the story truly encompass you. Let the fear, the sorrow and happiness pull you in. Experience the journey. Remember the good and the bad. Simply, feel.

amnesia memories pretty

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brothers tale

Life is one of the most precious gifts a person holds; yet every so often we are reminded just how fragile and fleeting this vibrant and cherished thing is. To take risks and make sacrifices for all that we love, is it truly worth it in the end? Most would like to think so…

Developer Starbreeze Studios and publisher 505 Games have created a beautiful and emotional journey in their newest title Brothers – A Tale of Two Sons. From the game’s first moments, players are met with tragedy as the youngest of the brothers mourns the memory of their mother’s passing to the great depths of the sea some time previous.  Interrupted by a shout from his elder sibling, he rushes to where his brother is holding up their ailing father and the two quickly rush him to the town’s doctor. Finding no immediate cure, the only way to save their father’s life comes with making a long, arduous journey across the land to a tree which harbors healing waters that may be their only hope in keeping what’s left of their family together.

brothers 12With only a map in hand and the company of each other, the two brothers set out on their fantastical tale, encountering many obstacles and people in need along their way. Whether it be assisting an outcast rabbit to join its brethren or comforting a man close to suicide after the loss of his family; the two brothers remain close by each other’s sides, ensuring their combined success and ever pressing onward to their ultimate goal.

One of the most intriguing aspects of this game lies within its simple yet engrossing gameplay element that allows the player to control both brothers separately and at the same time. In essence it is a co-op game played with but one controller; where the left joystick and triggers control the movement and action of the older brother and the right joystick and triggers control the younger sibling. Although many times the brothers are moving in tandem, there are numerous occurrences where each must set to their own paths and actions in order to allow the other to progress along certain paths and through obstacles. Timed levers, movement, and joint actions are the only things that allow the two to continue their journey as they do; a feat that would be nigh impossible as a solo traveler.brothers scene

While there is not an extreme amount of difficulty to the gameplay and it is easily accustomed to, what truly makes this play style special is that it creates a bond with both characters. The player does not simply control one and have the other follow or switch as they are needed, but is in complete control of both throughout the entirety of the game. The story is certainly the highlighted aspect of this title, yet somehow the gameplay mechanics draw you into it that much more and truly instills an emotional connection with everything the brothers are going through.

The lands traveled across during this fairy tale like adventure are beautiful and vast, and players will often find themselves sitting the brothers on benches strewn throughout the land simply to marvel at the gorgeous backdrops they are about to traverse. From sun touched mountainsides to underground mechanical troll lairs to snowy tundra and bloodied battlegrounds of giants, players will hardly feel limited despite a linear path being laid out for them. Oftentimes much of the environment can be manipulated as well to clear the way for the brothers to travel, adding a bit more than simply following along a designated line to get from point A to point B.

brothers-tale-sons-sad-tale-night-raqwe.com-06The story is beautiful, joyous and tragic and every feeling strikes deep within and remains. It is a feeling almost akin to playing Ico or Journey, where it does not take a known language to understand what is going on or feel the deep connection to everything that is happening to and around the brothers. They speak in their own tongue to each other and those around them and the devastation, fear, and laughter is almost tangible. It is an experience that will stay with you long after the credits finish, where the haunting soundtrack lurks within your mind and their tale stays buried deep within your heart.

Brothers – A Tale of Two Sons is a simple game on the outside with an underlying beauty and depth to be discovered. It is not action intense or even drawn out, but rather a beautiful story driven experience. Its 8 chapters can be completed within about 4 hours and is available on PC, Xbox 360 and PS3 via download. This type of game is certainly not for everyone but I would encourage many to at least give it a try if not incorporate it into their library permanently. It is an excellent example of how games can create the same impact as books, movies or television shows – if not even taking it to another level entirely.

The most amazing part of a journey is not knowing how it will end, or how it will ultimately change who you are.

So take that first step; and let nothing be taken for granted.