Tag Archive: Visual Novel


Notch Main

She runs through the darkened forest with wild abandon. Tree branches slash her face as twigs snap savagely against her ankles, fleeing with hardly a glance towards the ground. Her lungs burn. Her eyes piercingly sting with each tear ripped out by the wind. As she falls to the ground, she wishes with all her might that things would end differently…

In its own corner of the world, a small island village quietly waits for the world to remember – or perhaps, forget – that it exists. A once bustling tourist location, it is all but deserted of visitors from far off lands; only leaving its dwindling number of citizens to carry on its legacy. This is a town that lives forever by its olden ways: there is no true government, simply two rich and powerful families that rule over the town from their far off estates in the forest; there is also no hospital, simply family doctors who tend the ill and injured. The town is peaceful; it’s residents content with life…

Notch Girls

However, when young girls begin showing up mutilated and murdered, the townsfolk hardly know how to handle the situation. With peace shattered and an unknown killer residing in the area, it can be hard to know who to even turn to. But when those we love are brutally taken from us, it tends to strike vengeance and determination into our very core.

…Nanami didn’t deserve to die…

Notch – The Innocent LunA: Eclipsed SinnerS is a supernatural murder mystery Visual Novel developed by Angels Blue Digital Entertaiment and DEZ Studio. The player takes on the roll of the main protagonist: a young man seeking to save the girl he loves after she is slain in cold blood. He sets out to speak with the two ruling families about the murders but uncovers a much deeper rooted cause than anyone could have ever anticipated – mass killings, abusive relationships, families ripped apart, torture, lies, forbidden resurrection, alternate dimensions, pacts with devils and the enslavement of gods.

Notch Sister

To begin with, the story is beautiful, sad and captivating from the basic premise surrounding the main character and Nanami to all of the additional characters met that weave such integral pieces to the tale. The masters of each ruling family try to recover from the murder of their households all the while grasping tightly to dark secrets from nearly twenty years past. Meanwhile, the protagonist comes across numerous intriguing personalities on his journey to save Nanami: the caring and mysterious maid, Hitomi, who works for one of the ruling families; Rika, a dainty mute girl in a tragically abusive relationship; Saki, another almost-victim of the brutal killer; and Misa, a mysterious lolita-esque girl with abilities to traverse dimensions. Throughout the title, in learning their stories they both add greatly to the overall atmosphere as well as create a unique diversity whilst moving the main story along. It draws the player in quickly and does a fairly good job of holding their attention despite one of the game’s main flaws.

Aesthetically, the game provides a beautiful mixture of art and music styles. From anime/manga style drawings of the female characters to almost pastel sketches and water colors; the drastic contrast presents a beautiful landscape in which the story is portrayed. Oftentimes a picture can be worth so much more than words and it certainly rings true in this case. Additionally adding to the landscape would be the soundtrack. Made up of serenading piano arrangements, soft melancholic vocal tracks and even epic rock anthems (a la boss music) provide a near perfect backdrop for a majority of the scenes throughout the game.

Notch Misa

Unfortunately, there is one jarringly disruptive feature that nearly destroys all other beacons of recommendation: the writing. It is understood that translation can sometimes be attributed to sentences being a little off or seemingly simple, but this goes beyond that. Simple wording and sentences can be easily excused; however, it is the unnecessary repetition that is truly insanity inducing. After a few hours of playing the game, the writing became so frustrating that I found myself simply tapping the Enter key non-stop and skimming the lines as they quickly went by. The story is phenomenal, but I understood what was meant the first time it was said…the additional 15 statements trying to explain and send the sentiment home were just overkill. It demonstrates that its fast forward feature simply could never be fast enough. Take for example the following excerpt (keep in mind, this is but a mild example):

“I tried to stay alive…I didn’t surrender in the face of brutal tortures…But you didn’t come to see me…I was waiting for an impossible dream…”

“Don’t cry…I live to atone for my sin…Now I have redeemed my sin…I don’t expect you to forgive me…I am unworthy of being forgiven…I hope you can have a happy life from now on…I am going to die…but you can still enjoy your life in this world…I don’t expect your forgiveness. I just want my inner world to regain peace…I am going to say goodbye to you…I don’t regret trading my life for yours. I can have a chance to say sorry to you..I finally did this…Promise me you’ll have a good life…”

…and this goes on, even still.

Aside from that glaringly (oftentimes obnoxious) detail, Notch – The Innocent LunA: Eclipsed SinnerS is a game that will entrance and mystify. You will truly be drawn in by the art, music and story and yearn to find out more – if you can slog through the endless streams of unnecessary text. Should you decide to give this one a try, the 14 endings that, despite their differences, remain curiously connected will offer plenty of replay value. It is a story that will stay with you – at least in part – long after it is through.

Will the killer be brought to justice or remain free?

Will you be able to save anyone?

Will you be able to save yourself?

Notch Bloody

I hope someday you will forgive me.

If you could go back and change something, would you do it?

Would you risk everything for simply a chance?

Is that truly your wish?

amnesia wall

What could be more difficult than waking up into a world where nothing makes sense? Your work, your school, your friends, your interests, your dreams – why can’t you remember? It seems like there is something you should not have forgotten, no matter what happened. What…or who…could it be?

Opening your eyes for the first time you come across a strange looking boy with horns – a spirit named Orion. Barely remembering your own name, Orion explains that he accidentally crashed into you – literally – and fused with your subconscious, knocking your memories and personality to the winds while doing so. How unfortunate, but luckily he vows to stay with you until your memories can be found and returned. Now, where to start ~

amnesia memories orion

Amnesia: Memories by Otomate and Idea Factory is a beautiful visual novel in which a young girl, the player, returns to her life after an uncanny turn of events and attempts to recover everything about herself that she lost. Reliving the month of August within 5 different timelines – the places remain the same and so do the people around her – but not everything is just as it used to be.

Although waking up with amnesia is certainly terrifying, staying locked inside is probably the worst possible scenario: no outward stimulation means no chance of triggering a memory returning. Only once these precious significant memories are recovered can Orion finally be separated from you and you can begin to live your life as you used to.

amnesia memories suits

Your apartment, your work, the hospital, the theater, the park – these are all places that mean so much to you for various reasons both past and future, yet they always remain static; it is the people you surround yourself with that have the biggest impact, and also provide the biggest danger. There is Shin (the harsh but caring suit of hearts) and Toma (the protective suit of diamonds) that have been your closest friends since childhood; Ikki (the compassionate playboy suit of spades) and Kent (the methodical suit of clubs) who you know from work and school; there is Sawa, who one of your best friends, and Mine who is a younger co-worker and occasionally a friendly rival; then of course there is the manager of your work, Waka, who has unique quirks of his own (military style run maid cafe? Sure, why not). Last but not least there is one other individual (the joker) – his appearances are rare and usually veiled in mystery, yet he almost seems the most important…but why?

amnesia memories others

So you must relive and relearn life as you once knew it five times over; but fear not, although the faces and locations remain familiar, the events that occur within each story arc vastly differ and are never easily overcome.

Each of the five arcs hold numerous bad endings, a normal ending and a good ending; which although may seem like a lot (26 endings in total) they truly leave you with a thorough understanding of everything around you. Initially, the first four arcs (heart, spade, diamond and club) may be played in any order; once completed, the final arc (joker) may be played. After viewing all the other stories, the final arc is almost a culmination of aspects the other four possess and represents the place where you truly belong.

amnesia memories heroine

Amnesia: Memories is truly a captivating experience and never seems like you are simply reading the same things over and over again. How you react and the answers you give to those around you can make a huge difference and change how the story plays out in drastic ways. Attempting to hide your amnesia but poorly masking it may lead others to become suspicious of you or even acting so off course to how you used did (which who really knows how that was until someone tells you) may become a good or a bad thing. However, even though you go to and from your apartment and work so often throughout the month, don’t think for a second that it is just an average slice-of-life playthrough. Each route holds its own suspense and in each one there are attempts on your life through various forms of dangers and harassment. Perhaps it is a jealous fan club that wishes you harm for dating their obsession or maybe it is being pushed by an unknown source into an oncoming train or traffic. Orion and those around you try to help as much as possible, but it is never easy to know the future or react fast enough when the time comes.

amnesia memories group

You may think this sounds familiar, and perhaps it is; there is an anime of the same name that follows a similar premise (If you’d like to see my review of that, click Here). However, the downfalls of the anime are almost entirely replaced within the visual novel on so many fronts. For one, the visual novel requires self insertment meaning that you, the player, become the protagonist/heroine and you decide what is going to happen and how to answer; in an anime, the viewer has no input and therefore the heroine became a blank slate with no memories, no personality, no brain (or so it would seem) and was simply frustrating to watch at times. The VN also is able to place far more detail into the story – almost akin to how reading a book and watching a movie based on the book will be similar, but not the same. The VN explains that it was her personality as well as her memories that were pushed out by Orion fusing with her and it also goes into far more aspects of the other characters that simply could not be conveyed in a 12 episode series adaption.

An aspect of the anime that did transfer over from the VN would be the exquisite art style and the beautiful soundtrack. From the ornate and detailed outfits and look of all the characters to their multifaceted eyes, the art style is mesmerizing. The music adds its own opening and closing themes and the instrumental backgrounds that accompany the scenes simply meld perfectly – from gentle, unknown melodies to beautiful piano arrangements to suspenseful rhythms which all somehow never take away from what it actually happening on screen. The voice acting is also superb and really brings the characters to life no matter what change of atmosphere may occur.

amnesia memories shin

One thing that caught me off guard in a good way was how consistent the story remained in its finest details. Many games that have multiple endings will change them drastically and leave you wondering which is truly the correct ending – which one really adds up all the details and makes sense 100% and which ones don’t quite fit right. Within each arc there are 4-5 different endings, yet the story never deviates from its ultimate path. For example, in the heart world you are pushed off a cliff by someone and wake up in the hospital. Shin is suspected of having done so but was let off after many interrogations and your own support to the police claiming that he did not do it. As the story goes on and you, as well as everyone who was present that night, go back to investigate the incident the paths begin to diverge. However, even though all of the endings come to vastly different finales, the culprit who pushed you remains the same…although that may not necessarily be the same person who kills you or attempts to interfere or otherwise. On a larger scale, even throughout viewing the stories of the other worlds so many things remain the same. Each characters personalities never falter even if their type of relationship with you changes, who they are friends with, who you are friends with, the types of dangers and atmosphere at present – they all exist in all of the worlds, it is how they affect you and what you are involved with that changes the outcome.

In the end, Amnesia: Memories is a romance and mystery visual novel with dabbles of supernatural (I mean, you are fused with a spirit after all). I suppose something that should be explained for those who may not know is what a visual novel actually is: it is an interactive fiction game usually using anime style art and still images. For anyone who may have only seen the anime or is interested in this series, I would highly suggest playing the visual novel. It is not a game for everyone, but if it is you will certainly not regret it. Give it some time and let the story truly encompass you. Let the fear, the sorrow and happiness pull you in. Experience the journey. Remember the good and the bad. Simply, feel.

amnesia memories pretty

queen

The day has finally come. The halls are bustling with anticipation as last minute preparations for the ceremony are underway. A few short months ago she was almost a normal school girl worrying about grades and friends and social gatherings; but now everything has changed. For better or worse she has finally arrived at this momentous day – the day she would become queen. So many people dream of being a princess and living a prosperous royal life decorated to the nines and waited on hand and foot. If only they knew what it took to get to that point; the time, the knowledge and the sacrifice. Adorning her last decoration and examining her attire one last time, she takes her final steps as princess…

queen testLong Live the Queen is a life simulation visual novel created by Hanako Games. Stepping into the life of Princess Elodie, players are given the task of preparing Elodie to take the throne and will quickly discover that every decision made has the utmost importance and consequence. Surprisingly enough, while every issue encountered has a distinct cause and effect, surviving long enough to see her coronation is no easy feat.

The game opens with Elodie talking to her Father on their return trip from her boarding school to the castle. Her mother’s untimely death has forced her to leave behind her school life and begin preparations to become queen. Although a simple premise at first glance, it does not take long to discover just how in depth and difficult accomplishing that task will be.

The game itself is broken up into two sections for each week that passes. Elodie has 40 weeks of preparation before the coronation andqueen classes each week can be considered a player’s turn. At the start of each week Elodie must choose two courses of study (one for the morning and one for the afternoon) which will boost her skills in that particular field. Easy enough, right? Not so much. There are 14 class categories which range from royal demeanor/conversation/expression to agility/weapons/athletics/animal handling and history/intrigue/medicine/economics/military/faith/lumen. Within each of these categories lie 3 particular areas of study and one is then chosen for morning and afternoon for that week. Elodie’s skills will go up in that category at a rate of 10 per week – though that also depends on her mood. Yes, a plot twist! Elodie is affected by the events that occur to her. Whether she is happy, sad, determined or worried it will affect how she learns certain skills. When determined she may learn military strategy at a much higher rate but if she were sad there would be a penalty. Of course, Elodie could just learn certain areas randomly and gradually increase them all but in all actuality that does not get her very far.

queen skill levelThe second section of each week places Elodie in the role of regent. These meetings and events all force decisions that will ultimately aim Elodie towards a certain fate and it is also where the skills that are selected to be learned become of great value. For example, criminals may be put on trial and the decision must be made on whether they are to be set free, put to work, locked up or executed; but decisions may backfire or they may anger or bring alliance with other nobles involved. Additionally investors may come looking for approval but if Elodie does not have enough economic knowledge she may simply dismiss them rather than bring good fortune to her land via great innovations or aid.

That is the basic setup of the game but the options and outcomes are enormous. One tiny decision made different or the lack of a skill at the right time can send Elodie to her death or can unlock even more elements and parts of the story that might have easily been missed. The dilemmas range from the simple trials and investment offers as given above to more serious political strategy, commoner rebellion, nobility backstabbing, magic, invasion and war. Every decision counts and preparation for the actions and consequences that follow is everything.

Long Live the Queen is a game that seemed intriguing enough to pick up during a sale and give a try. Unbeknownst to me, I wouldqueen death soon be spending hours upon hours retrying my decisions and attempting to open up other avenues within the expansive story line. It was a delightful surprise to find how in depth and challenging the game became and even now after the hours I have put into it I still have things left undiscovered. Available on PC, it is well worth the price for the amount of content. Although it may get somewhat repetitive recounting the same trials over and over to gain new results, the reward is often worth the trouble and many of the scenes can be skipped through and sped up to get to the decision once you have seen them so many times they are devoted to memory. It may seem a bit girly at first but it is a game that anyone can and probably will enjoy. When a break is needed from guns and action or leveling, delving into the strategic gameplay and enjoying the anime style art of Long Live the Queen may be just the right decision.

Long live the queen! Long live the queen! Long live the queen!

queen coronation